I came to a very similar solution for soloing a module, currently running B2 with Mythic 2ed. I'm taking and putting the big plot points and rumors on the adventure thread list, then letting mythic do its thing to come at these ideas in different ways. For example My current adventure is to find and stop the kobolds from raiding travelers on the road near the keep, using ideas from B2 without the ravine, I'm randomly relocating all the caves and now the kobold's one is south of the river that is used to stage the raids on the road. Are the lizard men still in that area, or the two factions in cahoots, maybe the kobalts took over the original lizard man cave, we'll see what happens when I play it out.
One of the things I wish I had added to the article is the difference playing Adventure Modules vs Campaign Settings can be. I have been thinking through solo campaign settings this weekend, and your method is very similar to what I've been thinking.
I always really enjoy your stuff and it's cool to see behind the scenes a little bit more.
I'm running into a similar situation with my One Ring solo play. The book I started with is a very clear cut adventure and playing it Solo is becoming challenging. It's not impossible, but I spend more time than I would like trying to figure out what players might hypothetically do instead of reacting to situations.
I think I am about to switch to a setting style book that should let me have a lot more freedom as a solo player.
I feel settings work better with solo play. I also like how Dragonbane's solo scenario, written by Shawn Tomkin, works. Well worth checking out if you haven't seen that.
Great job Eric! I really enjoyed your tips. I’ve been having so much fun with open ended solo play that I haven’t needed or really wanted to try a module yet but I’m sure one day I will. I love your advice to “go rogue”. 💯 agree!
Thanks Robin! I don't know if I will ever play a traditional module solo again. I'm currently playing the solo adventure Crypts of Kozen Crest (Mythic Mag #44) and it's significantly more fun than Treasure Hunt. I still find open ended solo play to be much more fulfilling, though.
I came to a very similar solution for soloing a module, currently running B2 with Mythic 2ed. I'm taking and putting the big plot points and rumors on the adventure thread list, then letting mythic do its thing to come at these ideas in different ways. For example My current adventure is to find and stop the kobolds from raiding travelers on the road near the keep, using ideas from B2 without the ravine, I'm randomly relocating all the caves and now the kobold's one is south of the river that is used to stage the raids on the road. Are the lizard men still in that area, or the two factions in cahoots, maybe the kobalts took over the original lizard man cave, we'll see what happens when I play it out.
One of the things I wish I had added to the article is the difference playing Adventure Modules vs Campaign Settings can be. I have been thinking through solo campaign settings this weekend, and your method is very similar to what I've been thinking.
Great article!
I always really enjoy your stuff and it's cool to see behind the scenes a little bit more.
I'm running into a similar situation with my One Ring solo play. The book I started with is a very clear cut adventure and playing it Solo is becoming challenging. It's not impossible, but I spend more time than I would like trying to figure out what players might hypothetically do instead of reacting to situations.
I think I am about to switch to a setting style book that should let me have a lot more freedom as a solo player.
I feel settings work better with solo play. I also like how Dragonbane's solo scenario, written by Shawn Tomkin, works. Well worth checking out if you haven't seen that.
Bck in the past tried solo on mutliplr player games. Some methods worked, others not. The iron (plastic) dies rule. Never had a codified set of rules
Great job Eric! I really enjoyed your tips. I’ve been having so much fun with open ended solo play that I haven’t needed or really wanted to try a module yet but I’m sure one day I will. I love your advice to “go rogue”. 💯 agree!
Thanks Robin! I don't know if I will ever play a traditional module solo again. I'm currently playing the solo adventure Crypts of Kozen Crest (Mythic Mag #44) and it's significantly more fun than Treasure Hunt. I still find open ended solo play to be much more fulfilling, though.
Great article! Some very interesting considerations for solo play, which I am planning on trying out soon.
Thanks bud!
Love this - great job, guys!