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DSM (@RabbitMatchGame)'s avatar

T&T solo dungeon writer here from way back (#20). This is much appreciated and I will circulate it widely among the trollkin.

I will also move up the queue the article I've been meaning to write about the difficulties in writing a CYOA/solo/gamebook adventure with a strong narrative __and__ close proximity to the greater rules with the possibility of moving the character from one to the next (as opposed to many such as the FF books, the ACE gamebooks etc. which are self-contained)

And why it's a worthwhile goal, in spite of the challenges.

Hop!

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Jeremy's avatar

> I’m still convinced you can create Solo games with set stories, but it requires a bit of work and you can never guarantee players won’t go off the rails

Mythic has taken a stab at this with its Solo Adventure Modules. It relies on already-developed Mythic systems being prepped by the module author. The result is similar to what videogames accomplish with procedural generation of content based on well-chosen seed data. For more, see Mythic Magazine #11 (October 2021) (https://www.drivethrurpg.com/product/376759/mythic-magazine-volume-11) or Mythic Magazine Compilation 2 (https://www.drivethrurpg.com/product/394527/mythic-magazine-compilation-2).

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